d-flicker from I-MOVIX Takes Ultra-Motion
Further into Mainstream Live Broadcasting
Mons, Belgium ― 20 August, 2013 ― I-MOVIX will launch the world’s first automatic de-flickering system for live broadcast at IBC 2013. d-flicker is a complete solution for users of I-MOVIX ultra-motion camera systems that allows live broadcasters to overcome the flickering problems sometimes caused by lighting conditions in sports venues.
Until now, distracting flicker effects have made the use of ultra-slow motion difficult at some locations where lighting systems interfere with the camera systems, and the previous generation of deflickering technologies were based on post-processing, making them impractical for live broadcast. With d-flicker, ultra-slow motion can be used without restriction in any venue, whether outdoors or indoors.
d-flicker provides both automatic de-flickering and de-noising functionality, together with tools for enhancing the quality and sharpness of ultra-motion shots.
“Ultra-motion shots now look better than ever before, so broadcasters can at last integrate incredible extreme slow motion into any live situation,” said Laurent Renard, CEO, I-MOVIX. “A lot of R&D has gone into making d-flicker an efficient and simple to use solution, and this breakthrough extends the clear lead that I-MOVIX cameras have as the best ultra-motion systems on the market.”
The d-flicker automatic de-flickering system can be used with SprintCam Vvs HD and X10 & X10+ solutions from I-MOVIX, combined with XT servers from EVS. d-flicker is not available for use with other high-speed cameras in the sports broadcast market.
More information on this and any other I-MOVIX product is available at
www.i-movix.com or by phone at +32 65 320 450.
I-MOVIX () is the worldwide leader in extreme slow motion for sports broadcast (from 75 to over 5,000 FPS). The company’s products are the first true ultra-slow motion systems, fully integrated for broadcast use, offering the unprecedented combination of very high frame rates and instant replay, or continuous streaming. The technology has applications in live sports and other live TV productions, as well as in commercials, documentaries, feature films, and scientific R&D.