Home Page ContentPress Releases Level 3 Delivers nearly 70,000 Hours of Streamed Content for CCP Games’ EVE Online Fanfest Event

Level 3 Delivers nearly 70,000 Hours of Streamed Content for CCP Games’ EVE Online Fanfest Event

by david.nunes

Level 3 Delivers nearly 70,000 Hours of Streamed Content for CCP Games’ EVE Online Fanfest Event

Level 3 Content Delivery Network Streams a total of 17.5 Terabits and a peak of 7,560 Concurrent Streams of content to people in 117 Countries over a single weekend

LONDON, April 5, 2011 ¾ Level 3 Communications, Inc. (NASDAQ:  LVLT) today announced that it delivered 17.5 terabits of content and a peak of 7,560 concurrent online streams from the recent EVE Online Fanfest on behalf of games publisher CCP Games. The seventh annual event drew over 3,000 fans of the EVE Online massively multi-player online role-playing game (MMORPG) to Reykjavik, the headquarters for CCP Games. Level 3 provided live online streaming of the event, which totalled more than 67,763 hours of high-definition (HD) and standard-definition (SD) content delivered to people in 117 countries.

“EVE Online has some of the most enthusiastic gaming fans on the Internet, and we were committed to rewarding that enthusiasm with a great Fanfest experience, regardless of whether fans joined us in Iceland or watched on the Internet,” said Chief Operating Officer Jón Hörðdal Jónasson at CCP games. “We already knew we could trust the Level 3 CDN to deliver high-quality content, but the expertise their team brought in live event delivery played an equally critical role in ensuring a seamless online viewing experience, helping viewers online feel like they were part of the action in Iceland.”

Level 3 provided caching and streaming services via their content delivery network, delivering a peak of 7GB per second. The Level 3 CDN streamed the entire weekend’s activity live, with the average view time of the HD content being 47 minutes, compared to 32 minutes for the SD streams.

The most popular stream of the weekend was on Saturday afternoon, which saw 7,560 concurrent views.  In total there were 121,902 views of all the streams combined over the weekend’s activity.

“Gaming has one of the most dedicated online audiences of any area of the entertainment industry, and the data from the weekend’s event proves that dedication,” said James Heard, President of European Markets at Level 3. “As customers like CCP look for new ways to engage their audiences and monetize their content, Level 3’s experience delivering live content online, coupled with our underlying technical strength, helps ensure content is delivered in the highest possible quality.”

EVE Online Fanfest is an annual event and is now into its seventh year. This year over 3,000 people attended the weekend long celebration of the game in Reykjavik.

Level 3 has worked with CCP Games, the publisher of EVE Online, since March 2010, providing CDN services, caching, downloading, origin storage and content analytics.  For more information on Level 3’s services to the gaming industry visit the Level 3 website.

About Level 3 Communications

Level 3 Communications, Inc. (NASDAQ: LVLT) is a leading international provider of fiber-based communications services. Enterprise, content, wholesale and government customers rely on Level 3 to deliver services with an industry-leading combination of scalability and value over an end-to-end fiber network. Level 3 offers a portfolio of metro and long-haul services, including transport, data, Internet, content delivery and voice. Level 3 services are provided by wholly-owned subsidiaries of Level 3 Communications, Inc.  For more information, visit www.Level3.com.

Forward-Looking Statement

Some of the statements made in this press release are forward looking in nature. These statements are based on management’s current expectations or beliefs. These forward looking statements are not a guarantee of performance and are subject to a number of uncertainties and other factors, many of which are outside Level 3’s control, which could cause actual events to differ materially from those expressed or implied by the statements. The most important factors that could prevent Level 3 from achieving its stated goals include, but are not limited to:  the current uncertainty in the global financial markets and the global economy; a discontinuation of the development and expansion of the Internet as a communications medium and marketplace for the distribution and consumption of data and video; and disruptions in the financial markets that could affect Level 3’s ability to obtain additional financing.  Additional factors include, but are not limited to, the company’s ability to:  increase and maintain the volume of traffic on its network; develop effective business support systems; manage system and network failures or disruptions; develop new services that meet customer demands and generate acceptable margins; defend intellectual property and proprietary rights; adapt to rapid technological changes that lead to further competition; attract and retain qualified management and other personnel; successfully integrate acquisitions; and meet all of the terms and conditions of debt obligations. Additional information concerning these and other important factors can be found within Level 3’s filings with the Securities and Exchange Commission. Statements in this press release should be evaluated in light of these important factors. Level 3 is under no obligation to, and expressly disclaims any such obligation to, update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise.

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